You start with one planet. The galaxy is up to you.

Fixed 60-minute ticks — the winner is not whoever is awake at 3am. Pick one of eight species, build your economy, and send your fleets out among the stars; the turns keep ticking even while you are away.

The season started on 1 October with a clean slate for everyone. Joining now? You have not missed out: your new planet is protected for 96 ticks (about 4 days) while you build up.

No download. Works in the browser and on your phone.

Built by the author of the 2002 original — the same design, rewritten from scratch two decades later, with everything we learned since.

Start playing — free

What the game is made of

Metal, crystal, narion

Mines and refineries produce every turn, you bring asteroids into production, and every resource can be spent immediately — the question is always on what.

Your own branch

The tech tree differs per species. What your neighbour can reach may never open for you — and the other way round.

Fleets, defence, probes

You build ships, planetary defence systems and satellites. What you produce decides what kind of battle you are able to fight.

The bigger fleet does not simply win

Ship classes pick targets on a rock-paper-scissors principle; formation and your rank matter too. After a battle you get a detailed report of what happened.

Know what you are walking into

Probes reveal an opponent’s resources, defences and fleets. Attacking blind is an expensive way to learn.

Politics and coordination

Your galaxy elects a commander and ministers. Alliances run a shared treasury, organise defence — and can stab you in the back.

We actually do something about cheating

Automatic farm detection runs in the background, and multi-account abuse is reviewed by hand. That is rare in this genre — and it is what keeps the leaderboard meaningful.

Eight species

Choosing a species is not cosmetic: it gives you a different technology branch, your own ship line and distinct combat mechanics. The game wears your species’ colour while you play.

  • Aurin — The widest ship roster in the universe — aggressive warfare, massive firepower.
  • Cindrax — EMI blocking — disables enemy ships instead of destroying them. A mercenary army.
  • Ilvexi — An insect-swarm civilization — cheap, mass-produced units that grind down the enemy by sheer numbers.
  • Umbrix — Hidden fleets — undetectable by conventional probes, in size or composition.
  • Ferrokin — A machine civilization — the strongest planetary defense, ships recycled after battle.
  • Korrath — A spy and hacker network, ship theft — they would rather steal a fleet than build one.
  • Zyvarn — An advanced, restrained technological civilization — they would rather self-destruct than let their knowledge fall into enemy hands.
  • Ordris — An ancient, extremely advanced civilization with an indecipherable presence — they stand on the side of Order, and test younger species with questions.

All eight species in detail →

Before you dive in

  • Manual — the whole game →
  • How combat works →
  • Ticks and protection →

The season is live — jump in.

Registration takes a minute. You immediately get a planet in the Collector galaxy, where nobody can attack you for 96 ticks — time to learn the game and pick your galaxy.

  • Galactica - The roots
  • The eight species
  • Beginner's guide
  • Manual
  • How combat works
  • Ticks and protection