Ferrokin
A machine civilization — the strongest planetary defense, ships recycled after battle.
Who they are
The Ferrokin were not born; they were completed. Whether they ever had a maker is something they will not discuss — they consider the question meaningless, roughly the way we do not ask a bridge who it takes after.
Their world runs on one principle: nothing is lost, everything comes back. Their breaker ships work the field after a battle, and what was shot out from under them yesterday becomes armour plate tomorrow. That patience makes them the worst possible target: taking a Ferrokin planet is not hard, outlasting one is.
Their hulls come apart more slowly than anyone else's. In battle that is worth more than it sounds: the longer a ship stands, the more often it fires — a few percent of armour compounds across the rounds.
Passive perk
Armour +12%
Your units absorb this much more damage. Battles run for more rounds, so your side fires more often — the effect is larger than the number suggests.
Pick your own
Signing up is free and runs in the browser — no download. You choose your species on first login.