The eight species

Each species gets its own tech tree, its own ship line and its own combat mechanic — not just a different colour.

Choosing a species is a one-time, permanent decision: you pick on your first login and play the season with it. That is deliberate — the choice is a real commitment, not a setting you flip mid-game.

Species balance is measured by simulation, not tuned by feel: current win rates sit between 42.2% and 76.6% at equal technology levels. There is no single right answer, but the species really do play differently.

Every species also has a passive perk — a concrete numeric edge that applies at one specific point in the game. They are listed below, species by species.

  • Aurin — The widest ship roster in the universe — aggressive warfare, massive firepower.
  • Cindrax — EMI blocking — disables enemy ships instead of destroying them. A mercenary army.
  • Ilvexi — An insect-swarm civilization — cheap, mass-produced units that grind down the enemy by sheer numbers.
  • Umbrix — Hidden fleets — undetectable by conventional probes, in size or composition.
  • Ferrokin — A machine civilization — the strongest planetary defense, ships recycled after battle.
  • Korrath — A spy and hacker network, ship theft — they would rather steal a fleet than build one.
  • Zyvarn — An advanced, restrained technological civilization — they would rather self-destruct than let their knowledge fall into enemy hands.
  • Ordris — An ancient, extremely advanced civilization with an indecipherable presence — they stand on the side of Order, and test younger species with questions.

Start playing — free

  • Galactica - The roots
  • The eight species
  • Beginner's guide
  • Manual
  • How combat works
  • Ticks and protection